Borderlands 3 System Requirements: Requirements You Need To Run

Borderlands 3 System Requirements

It looks like with Borderlands 3, despite seven years (and a raft of rival loot shooters) having passed since Borderlands 2, Gearbox has stuck to its however-many-millions of guns. (1 billion, we counted!) At its core, Borderlands 3 is still about ganging up with a few friends, extinguishing a few thousand lives, and using the bodies as randomized loot vending machines. In this article, we will talk about Borderlands 3 System Requirements.

What has changed, thankfully, is the tech. The jump from Unreal Engine 3 to UE4 has brought improved lighting, shadows, reflections, and effects to the series’ signature hand-drawn style, and publisher 2K has said the whole game was “developed from the ground up” to take advantage of AMD’s most recent Radeon GPUs and 3rd-gen Ryzen CPUs.

As such, it supports AMD’s FidelityFX suite, and notably goes without the DLSS and ray tracing features offered by Nvidia RTX cards. Don’t worry too much if you’re on team GeForce, though: we’ve been testing Borderlands 3 across a range of GPUs and CPUs, and it looks like it will run at least decently on any hardware. Yes, even the cheap stuff.

First, though, let’s look at the PC features list for Borderlands 3.

This is about as complete a list as we’ve seen. Ultrawide and doublewide are available, and the FOV automatically adjusts to the wider resolutions (though it still says 90). HUD customizations are also available, under the Gameplay menu. That leaves mod support as the odd man out yet again. Sigh.

Other highlights are the fully uncapped framerate, letting your GPU run wild and free. On a 60Hz display, we also saw options for 30/60/120 caps, while a 144Hz display gave us even more options (like 72 and 24). You can adjust distinct FOV settings for whether you’re in FPS mode or driving one of the game’s many murdercars, and key bindings are fully customizable.

You also have a choice of running in DX11 or DX12 modes. For now, it’s better to stick with DX11, as we ran into a couple of fairly annoying issues with DX12 mode. Even the retail release continues to behave poorly with DX12.

The biggest complaint is that DX12 mode causes a massive stall after the intro videos, delaying the trip to the main menu by as much as 2-3 minutes. The first launch with a GPU under DX12 mode will take quite a bit longer, but subsequent launches still add a minute or two of Claptrap dancing across the screen before you get to the main menu.

The second issue is that while DX12 does appear to improve performance at 1080p and the very low through medium presets, on most GPUs the high through badass presets generally showed lower performance than DX11 mode.

A slightly less consistent and more nebulous concern is stability. We experienced several crashes in limited DX12 testing. It’s not clear if that was just bad luck or if the problem has since been fixed, because in followup testing DX12 hasn’t had such issues, but the long launch delay and performance issues are still present (as of 9/20/2019). A future patch could further improve the DX12 situation, but we used DX11 for these tests.

However Borderlands 3 System Requirements that future patch may have already arrived, or perhaps I just had some bad luck initially. Long stall at launch notwithstanding, DX12 does appear to be potentially worthwhile in some situations. If you’re after 144fps and are willing to run at lower quality settings, the RTX 2060 runs 15 fps faster on the very low preset, 2-3 fps faster on medium, and slower on everything else. The RTX 2080 Ti meanwhile hits 195 fps at 1080p very low, 175 fps on 1080p medium, and 135 fps at 1080p high, and the ultra/badass settings at 1080p and higher still performed equal to or worse than DX11 mode.

AMD’s story is even better. Using the Radeon VII, DX12 performance is universally higher than DX11: average fps is 194.8 (1080p VL), 156.2 (1080p med), 105.5 (1080p high), 85.3 (1080p ultra), 62.9 (1440p ultra), and 35.7 (4K ultra). For the same order of settings, the RX 5700 XT scores: 205.6, 162.9, 108.4, 86.0, 60.8, 33.8. At very low to medium quality, that’s potentially 20-30 percent higher performance, though the gains at high and ultra are a far more modest 5-8 percent.

Borderlands 3 System Requirements

The official system requirements don’t immediately throw up any red flags; as we’re about to see, semi-recent budget GPUs will comfortably handle 1080p very low, so the older models listed in the minimum requirements have a good shot at 30 fps. The only potential issue is likely to be RAM, if you’re somehow still on 4GB. (If so, please, upgrade your PC.)


  • OS: Windows 7/8/10 (latest service pack)
  • CPU: AMD FX-8350/Intel Core i5-3570
  • Memory: 6GB RAM
  • GPU: AMD Radeon HD 7970/NVIDIA GeForce GTX 680 2GB
  • Storage: 75GB free


  • OS: Windows 7/8/10 (latest service pack)
  • CPU: AMD Ryzen 5 2600/Intel Core i7-4770
  • Memory: 16GB RAM
  • GPU: AMD Radeon RX 590/NVIDIA GeForce GTX 1060 6GB
  • Storage: 75GB free

Gearbox doesn’t state what the minimum or recommended specs will get you in terms of settings or framerates, other than the resolution. Our testing suggests the recommended specs will handle 1080p ultra, though not at 60 fps. Rather ambitiously, the Borderlands 3 website lists these as being for “1440p gaming”—not if you also want ultra quality, friend. The RX 590 might be able to scrape 30 fps with this combination of resolution and settings, but the GTX 1060 falls short, so we’re going to assume 2K is recommending 1440p and a lower quality setting.

Borderlands 3 System Requirements

For the best 1080p experience, I’d sooner recommend an RTX 2060 or Radeon RX 5700, both of which will deliver 60 fps on ultra. They’ll also put up a respectable fight at 1440p ultra, though strictly speaking you’ll need at least an RTX 2080—quite the upgrade—for a 60 fps average.

Borderlands 3 System Requirements: Borderlands 3 settings overview

Borderlands 3 has a built-in benchmarking tool, which makes it easy to see how all the different graphics quality options impact performance. What’s surprising is that for many, the answer is “not much at all.”

The graphs above show how an RX 5700 and RTX 2060 perform using four of the presets at 1080p (we skipped low and badass, but low performance 5-10 percent worse than very low, and badass is 5-10 percent slower than ultra). Then we tested with ultra quality plus each individual setting turned down to minimum.

FXAA is one of the least GPU-hungry anti-aliasing techniques around and has a negligible effect on overall performance. Even temporal AA doesn’t hurt performance much. You might as well leave AA on, whatever your hardware, though some will prefer FXAA over temporal AA. Interestingly, FidelityFX Sharpening basically undoes a bit of the blurriness you get from temporal AA, again with a negligible performance impact. You can probably leave it on as well, unless you’re running very low-end hardware.

Borderlands 3 graphics card benchmarks

With the final release now available, we’ve retested Borderlands 3. We also took the time to update to AMD’s new 19.9.2 drivers (which perform a bit better but have some other issues), and Nvidia’s 436.30 drivers. The presets have changed slightly, and there are now “very low” and “badass” options at the bottom and top, respectively.

All our GPUs have been provided by our partner MSI, and we paired each GPU with an Intel Core i7-8700K CPU overclocked to 4.9GHz, to avoid CPU bottlenecking. We use MSI motherboards for both AMD and Intel platforms, fast SSD storage, and DDR4-3200 CL14 memory.

Borderlands 3 System Requirements

The benchmark utility in Borderlands 3 handily provides an average fps result, and we’ve also used the benchmark.csv files it produces to calculate 97th percentile “minimum average fps” results. These should give a good indication of minimum performance, not just the mean.


Hopefully, you will like this article. Also, let us know if you have the required specifications to run Borderlands 3.

Leave a Reply

This site uses Akismet to reduce spam. Learn how your comment data is processed.